#include "SceneLoader.h"
#include <SEngine/Ecs/EntityLoader/ActorLoader.h>

namespace SEngine
{
    ActorLoader SceneLoader::CreateActor()
    {
        return ActorLoader(m_scene.CreateActor());
    }

    void SceneLoader::DestroyActor(ActorLoader actor)
    {
        m_scene.DestroyActor(*actor);
    }

}
